Post by Rodimus Prime on Apr 14, 2008 21:06:30 GMT -5
There's been some confusion over when various events in the game have taken place. 'Fuzzy time' is an attempt to balance long scenes with a need to move the storyline forward from time to time. Different people complete scenes at different speeds, but at the same time, letting things sit for too long tends to lead to bordem and plot stagnation.
Down side? It sometimes gets easy to get mixed up on what's before what and what's after when, so in the hopes of clarifying, we're putting up this timeline. Please let us know if it helps or not. If this works out even decently well, we'll try to keep it up.
Hopefully, this will also be useful for people who want to do social threads that hinge on knowing a certain thing or not knowing a certain thing already. Each new thread doesn't have to be 'now.' An appropriate time can be picked on the timeline that best fits the scene, and it can be allowed to play out at its own pace. An OOC note at the beginning will help us in placing the new thread into the timeline. Please note, not all threads are in-order within their day/day group. Also, some of these are best guesses, and some have been mildly slid in time in order to fit with everything else better.
Prior to the start of DZ-3 (by about a week or two, running through a couple of days prior):
Active:
Barricade and Wreckage Smash
Inactive:
Autobots: Establishing The Party
Briefing the Odd Couple
Decepticons: Bread and Circuses
Long Range gets lost. Excitement!
'Con Physicals: Shockwave
'Con Physicals: Spinister
Hunting for Mirage
'Con Physicals: Starfighter
Black Repaints and Black Operations
DZ-3, Day 1: Arrival of Emirate Xaaron-3 and Swerve-3 near Autobase. From this point forward, the existence of a parallel universe with opposite-aligned alternates is known to the Autobots.
Active:
Inactive:
Perceptor Updates Kup
Not A Smoke Break
Flying Free
Meet the Prime
Guard Duty
DZ-3, Day 2: The alternate-reality refugees have been settled into the new arrivals room with rotating guards.
Active:
Inactive:
Explanations and Revelations
DZ-3, Day 3: Arrival of the Autobots-3 near the Decepticon base. From this point forward, the existence of the parallel universe is known to the Decepticons, and Autobots-3 and Decepticons can interact freely.
Active:
Inactive:
From the Dark Side of the Looking Glass
Here We Are Now Going To The South Side
Loot, Pillage, THEN Burn
I can see for miles and miles and miles...
Pursuit Intercepted
How are the Cons?
DZ-3: Blue Seeker pick-up
Rendezvous
Fiddling While Alien City Burns
Autobots-3: Nearer the Mirror
Barricade and Frenzy head for Trouble-3
Meanwhile, Back at Shockwave's Lab...
Autobots-3: The Rodimus Convoy
Scourge Prepares the Treacherous Wee Beastie
When Judas meets Lucifer
Counterpunch Innocently Does What He's Supposed To
Anger Issues
The Ground Crew
DZ-3: Skyfire Airbus
Eastside, not Westside
Because Being in Medical is Cool
DZ-3, Day 4: The Autobrand party. In the face of potential invasion, the Autobots take some time out to unwind and lose some tensions. Also, things happen among the Decepticons and Autobots-3.
Active threads:
Of Nodes and Probes, Scalpels and Chains
Inactive threads:
Autobrand Party: "We like to Party. We like..."
After-Party: Flying it Off
Deceptibase: Peace & Quiet?
Autobrand Party: Welcoming Skyfire
Autobrand Party: Perceptor meanders
Autobrand Party: Rodimus and Arcee Dance
Autobrand Party: The Lunatic You're Looking For
Autobrand Party: Over in the Corner
Chosen of War and Fire
After-Party: Tee-Vee
Bluestreak Talks to Boondocker
Autobrand Party: The Teetotallers
Autobrand Party: The Spy who Loved Me
Autobots-3: Sky Transport from the Darkside
Autoparty: Sitting Duck
Autobrand Party: The Three <s>Bears</s> Jets
Autobrand Party: Boogie Down, My Wayward Son
Beautiful In Town: Injector Shows Off
DZ-3, Day 5: Intermediate stuff happens. Slag arrives. Nightbeat cleans up and gets a new roommate. Kup confronts Oracle - after this point, Oracle's Sight will be common knowledge. Kup also interviews Xaaron-3 - after this point, the fact that Rodimus-3 makes more potent use of his Matrix will be common knowledge, but not that he has a Unicron inside. Normalverse Emirate Xaaron receives some repairs from Perceptor.
Active threads:
Long-Overdue Repairs
Saturday---here in the park
Inactive threads:
Arrival: Time to Burn
No Time Like The Future
Kup Speaks With Not-Xaaron
After the Party: Hangovers
Roomies
After-party: Aerie Reveille
Colours of the Wind
Afterparty - Botanica's Physical
Over the Hills and Not Very Far Away
DZ-3, Day 6-8: More intermediate activities, including preparations for invasion on the part of the Autobots (some of which happens off-panel). The main conflict portion of the Sensor threads are assumed to be happening during these periods, although those threads typically start on earlier days and run parallel. The card came occurs on the night of Day Eight.
Active:
New Places, Different Faces
Autobots: Late-Night Cards
Autobots-3: Ghosts in the Graveyard Day 7
An Unexpected Party
Constructicon Lab Rat
Inactive:
Swampward bound!
Crystal Glittering in the Sun
Peace and Quiet or I'll Vivisect You
Cruising for Chicks: Ironfire-3 In Town
Beneath the City: Even Aliens Have Sewers
The silent psychopath: Bee3 tours 'Con base.
Prepping For Invasion
The prodigal returneth.
In The Fan Room
Fleetwind Watches The Evil Autobots
Bots-3: 'Twas brillig, and the slithy toves
Decepticons: Wandering Not-So-Aimlessly
Exploration Team: Black Desert
Dynamic Duo: Headin' for the Swamps!
Autobot Patrols: Arcee/Boondocker/Makeshift
An Apple A Day
Starscream has a new toy
DZ-3, Day 9: Swerve-3 is kidnapped.
Active:
Not Forgotten: Investing Swerve-3's Disappearance
Inactive:
Autobots: The Lost and the Forgotten
No One's There
Out of Sight, Out of Mind
DZ-3, Day 10: Mirage-3 calls for pickup. Note: this may be the last IC day before the attacks begin. Try to plan posts like it is. The Autobots should be on high alert at this point.
Active:
Bot-3 Camp: Can't Sleep, Autobots Will Get Me...
Inactive:
Bots-3: Pick up on Aisle 12
Autobots: The Not-So-Calm Before the Storm
Gifts Given, Gifts Received
Stress Relief
Trojan Horse
DZ-3, Day 11: Combined attack on Autobase.
Exploration Team: The Highway that's the Best
Three "Amigos": On the Road Again
All threads on the Fireblade subboard.
A Meeting of Minds
Jurisdictional Dispute
All threads in the Team Evil Victory Party forum.
Thrall-Making
IFF Instruction
Light from the Looking Glass
Day 12-13: The good Decepticons search for the good Autobots.
Seek Without Finding
The Morning After
Unauthorized Investigations
Feeeeed MeSeymour Doctor!
Cultivating the Perfect Blossom
Fire in the Hole!
To Protect and-- ohwait... To Skulk and Glower
Proper Pet Care
Dark star and blind light
Day 13: Motormaster arrives at the Temple. Then, after he leaves, Override arrives at the same location. Weird, innit? Override's arrival is to be RP'd out over the radio only; otherwise, it's a S2 arrival.
At the Chapel
Paging Dr. Mixmaster
Meanwhile, back at the ranch...
Frankencon's New Clothes
The Setup
Of Snipers and Cement trucks
Day 14: The rest of the calvary arrives. Late.
Settling After The Dust
Intersections
Older Than Rust
I Guess That's Why They Call It the Blues
Standards of Breaking and Entering
Destination: Moon!
Arena: Command Discussion
Grimlock's Naked Adventure Time!
Hormone Helpers: Fembots 101
Be it ever so humble...
Can We Fix It?
Day 15: Team Good learns how to get along.
On Patrol
Tourist Trap
Rappin' About Wreckers
Arena: Security Sweep
I ain't lost, I just don't know where to go...
A Friendly Spar
Looking To Lay Traps
Day 16: DZ-3 Battle 2: Bait And Switch
All threads on the Bait and Switch sub-forum happen on Day 16 unless noted otherwise.
A note about exploration threads: this is a sub-plot not really connected to the main plot, and so is harder to place, time-wise. Many of these threads cover several days worth of IC time, and can generally be moved a bit forward or back, if needed, without making the whole timeline go kablooie.
Down side? It sometimes gets easy to get mixed up on what's before what and what's after when, so in the hopes of clarifying, we're putting up this timeline. Please let us know if it helps or not. If this works out even decently well, we'll try to keep it up.
Hopefully, this will also be useful for people who want to do social threads that hinge on knowing a certain thing or not knowing a certain thing already. Each new thread doesn't have to be 'now.' An appropriate time can be picked on the timeline that best fits the scene, and it can be allowed to play out at its own pace. An OOC note at the beginning will help us in placing the new thread into the timeline. Please note, not all threads are in-order within their day/day group. Also, some of these are best guesses, and some have been mildly slid in time in order to fit with everything else better.
Prior to the start of DZ-3 (by about a week or two, running through a couple of days prior):
Active:
Barricade and Wreckage Smash
Inactive:
Autobots: Establishing The Party
Briefing the Odd Couple
Decepticons: Bread and Circuses
Long Range gets lost. Excitement!
'Con Physicals: Shockwave
'Con Physicals: Spinister
Hunting for Mirage
'Con Physicals: Starfighter
Black Repaints and Black Operations
DZ-3, Day 1: Arrival of Emirate Xaaron-3 and Swerve-3 near Autobase. From this point forward, the existence of a parallel universe with opposite-aligned alternates is known to the Autobots.
Active:
Inactive:
Perceptor Updates Kup
Not A Smoke Break
Flying Free
Meet the Prime
Guard Duty
DZ-3, Day 2: The alternate-reality refugees have been settled into the new arrivals room with rotating guards.
Active:
Inactive:
Explanations and Revelations
DZ-3, Day 3: Arrival of the Autobots-3 near the Decepticon base. From this point forward, the existence of the parallel universe is known to the Decepticons, and Autobots-3 and Decepticons can interact freely.
Active:
Inactive:
From the Dark Side of the Looking Glass
Here We Are Now Going To The South Side
Loot, Pillage, THEN Burn
I can see for miles and miles and miles...
Pursuit Intercepted
How are the Cons?
DZ-3: Blue Seeker pick-up
Rendezvous
Fiddling While Alien City Burns
Autobots-3: Nearer the Mirror
Barricade and Frenzy head for Trouble-3
Meanwhile, Back at Shockwave's Lab...
Autobots-3: The Rodimus Convoy
Scourge Prepares the Treacherous Wee Beastie
When Judas meets Lucifer
Counterpunch Innocently Does What He's Supposed To
Anger Issues
The Ground Crew
DZ-3: Skyfire Airbus
Eastside, not Westside
Because Being in Medical is Cool
DZ-3, Day 4: The Autobrand party. In the face of potential invasion, the Autobots take some time out to unwind and lose some tensions. Also, things happen among the Decepticons and Autobots-3.
Active threads:
Of Nodes and Probes, Scalpels and Chains
Inactive threads:
Autobrand Party: "We like to Party. We like..."
After-Party: Flying it Off
Deceptibase: Peace & Quiet?
Autobrand Party: Welcoming Skyfire
Autobrand Party: Perceptor meanders
Autobrand Party: Rodimus and Arcee Dance
Autobrand Party: The Lunatic You're Looking For
Autobrand Party: Over in the Corner
Chosen of War and Fire
After-Party: Tee-Vee
Bluestreak Talks to Boondocker
Autobrand Party: The Teetotallers
Autobrand Party: The Spy who Loved Me
Autobots-3: Sky Transport from the Darkside
Autoparty: Sitting Duck
Autobrand Party: The Three <s>Bears</s> Jets
Autobrand Party: Boogie Down, My Wayward Son
Beautiful In Town: Injector Shows Off
DZ-3, Day 5: Intermediate stuff happens. Slag arrives. Nightbeat cleans up and gets a new roommate. Kup confronts Oracle - after this point, Oracle's Sight will be common knowledge. Kup also interviews Xaaron-3 - after this point, the fact that Rodimus-3 makes more potent use of his Matrix will be common knowledge, but not that he has a Unicron inside. Normalverse Emirate Xaaron receives some repairs from Perceptor.
Active threads:
Long-Overdue Repairs
Saturday---here in the park
Inactive threads:
Arrival: Time to Burn
No Time Like The Future
Kup Speaks With Not-Xaaron
After the Party: Hangovers
Roomies
After-party: Aerie Reveille
Colours of the Wind
Afterparty - Botanica's Physical
Over the Hills and Not Very Far Away
DZ-3, Day 6-8: More intermediate activities, including preparations for invasion on the part of the Autobots (some of which happens off-panel). The main conflict portion of the Sensor threads are assumed to be happening during these periods, although those threads typically start on earlier days and run parallel. The card came occurs on the night of Day Eight.
Active:
New Places, Different Faces
Autobots: Late-Night Cards
Autobots-3: Ghosts in the Graveyard Day 7
An Unexpected Party
Constructicon Lab Rat
Inactive:
Swampward bound!
Crystal Glittering in the Sun
Peace and Quiet or I'll Vivisect You
Cruising for Chicks: Ironfire-3 In Town
Beneath the City: Even Aliens Have Sewers
The silent psychopath: Bee3 tours 'Con base.
Prepping For Invasion
The prodigal returneth.
In The Fan Room
Fleetwind Watches The Evil Autobots
Bots-3: 'Twas brillig, and the slithy toves
Decepticons: Wandering Not-So-Aimlessly
Exploration Team: Black Desert
Dynamic Duo: Headin' for the Swamps!
Autobot Patrols: Arcee/Boondocker/Makeshift
An Apple A Day
Starscream has a new toy
DZ-3, Day 9: Swerve-3 is kidnapped.
Active:
Not Forgotten: Investing Swerve-3's Disappearance
Inactive:
Autobots: The Lost and the Forgotten
No One's There
Out of Sight, Out of Mind
DZ-3, Day 10: Mirage-3 calls for pickup. Note: this may be the last IC day before the attacks begin. Try to plan posts like it is. The Autobots should be on high alert at this point.
Active:
Bot-3 Camp: Can't Sleep, Autobots Will Get Me...
Inactive:
Bots-3: Pick up on Aisle 12
Autobots: The Not-So-Calm Before the Storm
Gifts Given, Gifts Received
Stress Relief
Trojan Horse
DZ-3, Day 11: Combined attack on Autobase.
Exploration Team: The Highway that's the Best
Three "Amigos": On the Road Again
All threads on the Fireblade subboard.
A Meeting of Minds
Jurisdictional Dispute
All threads in the Team Evil Victory Party forum.
Thrall-Making
IFF Instruction
Light from the Looking Glass
Day 12-13: The good Decepticons search for the good Autobots.
Seek Without Finding
The Morning After
Unauthorized Investigations
Feeeeed Me
Cultivating the Perfect Blossom
Fire in the Hole!
To Protect and-- ohwait... To Skulk and Glower
Proper Pet Care
Dark star and blind light
Day 13: Motormaster arrives at the Temple. Then, after he leaves, Override arrives at the same location. Weird, innit? Override's arrival is to be RP'd out over the radio only; otherwise, it's a S2 arrival.
At the Chapel
Paging Dr. Mixmaster
Meanwhile, back at the ranch...
Frankencon's New Clothes
The Setup
Of Snipers and Cement trucks
Day 14: The rest of the calvary arrives. Late.
Settling After The Dust
Intersections
Older Than Rust
I Guess That's Why They Call It the Blues
Standards of Breaking and Entering
Destination: Moon!
Arena: Command Discussion
Grimlock's Naked Adventure Time!
Hormone Helpers: Fembots 101
Be it ever so humble...
Can We Fix It?
Day 15: Team Good learns how to get along.
On Patrol
Tourist Trap
Rappin' About Wreckers
Arena: Security Sweep
I ain't lost, I just don't know where to go...
A Friendly Spar
Looking To Lay Traps
Day 16: DZ-3 Battle 2: Bait And Switch
All threads on the Bait and Switch sub-forum happen on Day 16 unless noted otherwise.
A note about exploration threads: this is a sub-plot not really connected to the main plot, and so is harder to place, time-wise. Many of these threads cover several days worth of IC time, and can generally be moved a bit forward or back, if needed, without making the whole timeline go kablooie.