Thank you, DE, for getting this started. I hope you'll excuse the retread here, but I feel more comfortable in continually editing my own post than someone else's.
While it's by no means a requirement, players are encouraged to post to here when they start a new thread, and what day that thread takes place on.
Day 1 (Day 16 of DZ-3)* entire Bait & Switch battle. (DZ-3'ers go home)
*
Second Chance at a First Impression - (Mirage) - The worn arrive home, such as it is.
Day 2 (Day 17 of DZ-3)*
Where'd Youse Guys Go? - (Duskwing, anyone; public) - Duskwing, damaged and alone, wanders the desert. This will no doubt lead to Bad Things.
*
A Word with You... - (Hellbender, Blitzwing; semi-private) - The problem with following the grand Decepticon tradition of Looking Out For Number One around Hellbender is demonstrated.
*
Hello, Nurse - (Needlenose, Spinister; semi-private) - What
is it with Spinister and tainted Matrix energy, anyway?
*
Daffodils - (Pee-Dee, Emirate Xaaron; semi-private) - Flowerz!
Day 3*
Prime Apologies - (Optimus Prime, Rodimus Prime) - Because Hallmark doesn't make a "I'm Sorry I Shot You" card... (joke shamelessly stolen from Optimus's player).
*
Tut,Tut! It looks like rain! - (Shockwave, Hellbender; door locked) - Candygram for Shockwave!
*
Two Guys, A Girl, and a Medical Bay - (Springer, Rodimus Prime, Arcee; semi-private) - Uhm. Yeah.
*
And the cat came back - (SkidZ, Pee-Dee, Long Haul) - SkidZ makes it back. Long Haul states lots of the obvious.
*
Lazing around the Pool - (Scourge RID, Dead End) - It's no fair. The Decepticons have a pool in their tunnels!
*
And now for something completely different - (Long Range) - Long Range is lazy.
*
Painting Blues - (Skystrike) - Skystrike is blue! She's being painted!
Day 4*
Death From Above - (Mixmaster, Jetstorm; semi-private) - A bit more like "Small Blue Jetthing From Above," but "Death" sounds snazzier.
*
Proverbial Shed - (Emirate Xaaron, Rodimus Prime) - Rodimus has been keeping secrets from the bossman! Not good, that...
*
Broken and Busted - (Swerve, Springer) - Springer's broke and grumpy. Swerve is just grumpy.
*
Seeing Clearly - (Perceptor, Holi) - Perceptor, still haunted by the deeds of his alternate, repairs Holi's optics.
*
Blowing stuff up for SCIENCE! - Seismic testing with Long Range.
*
Time for a Few Words - Swerve's pissed and is a literal hot-head. Rodimus is irritated and is often a figurative hot-head. This won't go well, will it?
Day 5*
Spies Like us - (Mirage, Punch; semi-private) - Punch passes some information to Mirage and generally takes a break from being a Decepticon.
*
Don't Step on the Mome Raths - (Grimlock, Slag, Botanica; semi-private) - Grimlock and Slag step on the grass.
*
Ghost in the Machine - (Shockwave, Eye-Fire) - Shockwave prods at Eye-Fire's other mind.
*
A Slimy, Contemptible Sewer Rat - Closed.
Day 6*
Raid-A-Mall Day - (Skid-Z, ?) - Skid-Z is tired of having a hobo paint job.
*
On the Hunt for Cuties - Sideburn is still looking for them red cars... but what about red and white?
*
Running Moonshine - Bored Pirate + Stolen Energon = ...
Day 7*
Forest of the Dead - (Botanica, Pee-Dee; semi-private) - Botanica morns the innocent bystanders lost in the recent battle.
*
A Fine Day For A Drive - (Kup, Mirage; semi-private) - Mirage passes on his datadisk.
*
Two Scientists and a Wrecker - (Perceptor, Skyfire, Springer) - Perceptor and Skyfire nerd at Springer.
*
Toto, I Don't Think We're On Micro Anymore - (Clipper, Misfire) - It's a whole new world...
*
Further Up The Chain - (Emirate Xaaron, Kup, Rodimus Prime) - Punch's information slowly makes it to its destination.
*
Let the Games Begin - Round One: Fight!
*
Dead Ringers and Live Wires - Shockwave gets an idea as to where all the pieces rest on the board.
* Damsel Drop-Off
*
I Don't Get It, Not One Bit! - Semi-Private
* Detective Starscream Is On The Case.
Day 8*
Building Down - Mayday learns that even a spaceship won't take him away those funky organic things.
Day 9*
Not Dead Yet - Another new arrival, a mech who's served a questionable master.
*
Story Time - Kup shares the wisdom of his years.
Day 10*
Improving a Dinobot's Old Technology - Open thread, Autobots/Maximals
*
Under the Sea: Rematch - Underwater combat.
*
Separation AnxietyDay 11*
In Search of a Vision*
On Wing and a Prayer*
Home Away from Home - Autobots/Maximals; Closed
*
We March On! - Decepticons/Predacons/Vehicons
Day 13*
Deceiving the Deceivers - Fun with MPD!
*
Smells Like Fire - Mistwind has a new toy. Also, I need a day-statement on this.
*
Lost the Girl *
Drowned Dinosaur - Open thread. All factions.
Day 14* This Better Not Hurt
Day 15*
Shaken, not Stirred*
A Locked Door Means Something - Private. Decepticons/Predacons/Vehicons
Day 19*
Operation: Bond Girl - Autobots/Maximals
Day 21*
P.S. I Hate YouDay 25* Dinobot Dancing - Open. Autobots/Maximals.
Day 33*
The Hanging Gardens - Botanica packs her luggage for the upcoming journey.
Day 34*
Are Your Papers in Order? - Open, but ICly hard to find. Autobots/Maximals.
Day 38*
Not Exactly the Corner Store - Open thread. Autobots/Maximals.
*
Lost and Found - Semi-private.
Day 40*
A Map Would Be Useful - Open. And, well, closed.
*
Brain, Brawn, and the Taste Test Challenge - Open. Autobots/Maximals/Scrapper.
*
All Tied Up - Closed