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Post by Emirate Xaaron on Jul 8, 2009 13:54:06 GMT -5
I'd like to reorganise this, and I'd like some input on the changes. For one thing, who all is in each roster needs to be updated, insofar as we have a lot more characters now than when that post was made. This leaves Bambi, Blurr, Clipper, Dai-Janku, Ironfire, Jetfire, Makeshift, Mayday, Optimus Prime, Override, Prowl, Punch, Ramulus, Scrapper, Skid-Z, Slag, Springer, Spy Shot 6, Tracks, and Ultra Magnus without divisions. Bambi doesn't go in a division because she's not coming along with the Autobots. Blurr probably goes in Main/Security but I could see him in Comm/Int, if the player prefers. Clipper, uh... I think the deal was worked out that she's basically an intern who runs errands for the officers? I guess that would mostly put her in Main/Security as a nominal division, though maybe she could be in Comm/Int to hang out with Holi. Dai-Janku goes in Main/Security. Ironfire goes in Main/Security. Jetfire goes in Main/Security. Makeshift goes in either Main/Security or Med/Sci/Eng. Probably Main/Security. Mayday goes in Med/Sci/Eng. Optimus Prime goes in either Main/Security or Med/Sci/Eng. Probably Main/Security. Overide goes in Main/Security. Prowl goes in either Main/Security or Comm/Int. I lean towards Comm/Int, because they could use more people. Punch doesn't go in a division because we like to pretend he doesn't exist. Plausible deniability. Yes. Ramulus goes in Main/Security. Scrapper goes in Med/Sci/Eng. Skid-Z goes in Main/Security. Slag goes in Main/Security. Springer goes in Main/Security. Spy Shot 6 goes in Comm/Int. Tracks goes in Main/Security or possibly Comm/Int. He did a bit of scouting work with Blaster in the cartoon. Ultra Magnus goes in Main/Security. Players, any arguments/preferences with the assignments? Kup, given that Bumblebee is unplayed, you get to pick out a new 2nC. Have fun. Rattrap, given that Goldbug is so very inactive, I'd like to promote Rattrap to leader of Comm/Int. Are you okay with the move up? If you are, you get to pick out a 2nC. Fun! Once we get all this settled, I may see about breaking up some of the larger divisions into smaller, more manageable chunks. We shall see!
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Post by Rodimus Prime on Jul 8, 2009 16:31:54 GMT -5
Usually, if a person could go in one of two divisions, I lean towards putting them not in Main, but in Optimus's case, I make a bit of an exception (player preference plays into things, too).
Still thinking over Main/Sec 2iC. That might depend on other factors, too.
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Post by Mirage on Jul 8, 2009 16:46:01 GMT -5
I also lean toward away from Main/Security if there's a choice.
Would like to point out that Com/Intel is low on active players, and that the speedsters make great scouts, specifically Override and Blurr. Blurr could be there, see everything, and back to report before anyone could react. Skid-Z could go either way on player pref. Tracks, also either way, but I lean toward Com/Intel because of his black beam gun, which could be handy on such missions. And well, Prowl, to me is a given for the division.
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Skid-Z
Minor
'Not obsessed; possessed! There is a difference, you know.'
Posts: 411
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Post by Skid-Z on Jul 8, 2009 17:19:27 GMT -5
It's not really findable what each division governs, 'cept for med/sci/eng for plain obvious reasons...
Just like to mention that it might be handy to construct a sidedeck as well because most bots are double-trained like Mirage says. Sidedecks allow divisions to borrow/trade units for special occassions. To avoid the risk of players looking only in a particular row for something, just a safety measure.
I'm fine with everything by player preference. =) there is a big advantage to double-trained units, and, as much as they may have Scout first on the duty line, at least they are bots with plenty of combat experience.
(Yes, Ramulus is supposed to be listed as Scout/Survivalist.... Unless Survivalist is a function with which you sign up with for an exploration mission from Cybertron ;D)
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Oracle
Minor
The future is always in motion.
Posts: 426
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Post by Oracle on Jul 8, 2009 17:59:52 GMT -5
If people need to be moved from Main/Sec to Comm/Int, you're more then welcome to shift Oracle over. She's listed as a Scout and she does have applicable skills.
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Post by Emirate Xaaron on Jul 8, 2009 18:04:57 GMT -5
Rodimus Prime: Yeah, Main/Security is a bit bloated, as-is. I do have an idea for splitting a small group off of it, but I need to a) see things shake out and b) talk to some people.
Take your time thinking about the 2nC.
Mirage: Hmm, yeah. I was actually thinking about Blurr in Comm/Int because he's a data courier. However, in the iffy cases, I'd like to leave it up to the player as much as possible.
Skid-Z: Main/Security are either the generic warriors or the security-types. Comm/Int are Communications and Intelligences. Spies, communications experts, scouts, and black operations go there. Med/Sci/Eng is for medics, scientist, engineers, and technicians.
However, let me spell this out explicitly - this doesn't prevent any character from doing something useful in another division.
Let's say that Kup is out fighting Decepticons can needs someone to punch Decepticons. Kup can just say, "Hey Swerve, come over here and punch Decepticons with me." Kup doesn't have to call up Wedge and get permission from Wedge to have Swerve go punch Decepticons.
Likewise, let's say that Grimlock decides he wants to help Perceptor haul some crates around, because Perceptor is building something awesome. Wedge doesn't have to ask Kup for permission to let Perceptor borrow Grimlock. Grimlock can just go help Perceptor.
Divisions are kind of flexible. They're just there to kind of separate, "This guy is a warrior, this guy is a spy; this guy is a scientist."
Oracle: I'll keep that in mind! And so can Rattrap.
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Skid-Z
Minor
'Not obsessed; possessed! There is a difference, you know.'
Posts: 411
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Post by Skid-Z on Jul 8, 2009 19:46:14 GMT -5
Aren't those on-the-fly/minor situations being mentioned? No really, it's logical those are meant to be spontaneous and 'uncaring' for dropping in a note/check for availability.
What I said was part of tactics/strategy, why commanders would be rendered useless/bypassed a lot. But some parts of the last battle, and the thread Amphitheater, make excellent use of that commander-thingy. Because the entire separation/unit pool holds no true working function outside of big events, right?
I'm willing to explain, but if it's a suggestion passed, then I'll leave it at that.
But I do get what the divisions are for now. =) thanks for that explanation, couldn't find it in the database section so it helps a lot!
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Post by Rodimus Prime on Jul 8, 2009 23:08:12 GMT -5
Feel free to shove Override into Com/Int as a Scout.
CC, I'm having trouble making out just what it is you're suggesting, but I will say that overall, we don't really want to make things too rigid or formalized, because at the end of the day, this is a game about giant robots from cartoons designed to sell toys. You can't let yourself get bogged down too much in the minutia. There is not, to my mind, any need to create a 'duel-divisioned' group, because (1) that implies that the other people in each division can't be borrowed, which creates a more rigid structure which is liable to bite us in the ass in this sort of roleplay environment, and (2) it's just... unnecessary added complication, really.
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Post by Springer on Jul 8, 2009 23:38:18 GMT -5
Don't forget Jetstorm! He'll go with Jetfire into the Main/Security.
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Starscream
Major
"Sometimes I can almost feel it!"
strangely enough, male.
Posts: 945
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Post by Starscream on Jul 9, 2009 0:14:42 GMT -5
I'm happy with MainSec for Optimus, unless anyone has any reason to not put him there.
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Skid-Z
Minor
'Not obsessed; possessed! There is a difference, you know.'
Posts: 411
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Post by Skid-Z on Jul 9, 2009 12:59:36 GMT -5
Don't worry, that's not what I'm implying. No worries.
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Tracks
Cadet
Can't match this
Posts: 122
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Post by Tracks on Jul 9, 2009 22:32:54 GMT -5
I'm fine with Tracks being a part of either Main/Sec or Intell/Comm. However things decide to shake out
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Post by Perceptor on Jul 10, 2009 6:00:58 GMT -5
I like the idea of Clipper as a floater/gopher. Whether she's officially put in Comm/Int or just defaults as Main/Sec, she's still gonna be hanging out with Holi often, so I don't think that should really be a factor in her placement. Of course, given her druthers, she's gonna be hanging out/following Arcee and Override often, too, since they are her unofficial heroes/mentors-whether-they-know-it-or-not. heh.
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Post by Emirate Xaaron on Jul 10, 2009 18:43:23 GMT -5
I think I'll toss Clipper in Comm/Int, because if she's a go-for, she's kind of doing communications duties. Kind of. So it'll look like this: Leader: Emirate Xaaron 2iC: Rodimus Prime Division | Main/Security | Comm/Int | Med/Sci/Eng | Head | Kup | Rattrap | Wedge | 2iC | | | Botanica | Members | Arcee Bluestreak Claw Jaw Dai-Janku Evac Grimlock Ironfire Jetfire Jetstorm Makeshift Omega Supreme Optimus Prime Pee-Dee Skid-Z Skyblast Slag Slingshot Springer Ultra Magnus Wheelie | Airazor Blurr Clipper Firebolt Gizmo Holi Jazz Mirage Nightbeat Oracle Override Prowl Ramulus Spy Shot 6 Synapse Tracks | First Aid Long Haul Mayday Perceptor Scrapper Sideburn Swerve Skyfire Boondocker |
Punch does not exist. Bambi is AWOL. What/who am I forgetting?
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Fleetwind
Major
The Chancellor, His Eminent Grandeur, Marquis Fleetwind. The Insurgent Subduer of A Non-Threatening Cute Little Furry Kitten
Twined Elf
Posts: 730
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Post by Fleetwind on Jul 10, 2009 18:50:21 GMT -5
Looks good to me.
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