Post by Rodimus Prime on Jan 25, 2009 20:47:55 GMT -5
The Catapult Device has been triggered, the shockwave (not Shockwave) has rocketed out across the land, and the alternates are going home! This means that the DZ-3 plot is just about drawing to its conclusion, with a few loose ends to be tied up yet. The major threads to be tied up are Deja Vu and Devil in the Details - these are really the remnants of any big battle. I don't think any other thread has any life or death details hanging on it, and can be wrapped up at more leisurely paces - especially the Flashback threads.
The Autobots will go back to living in the tunnels, centered nearish the Temple without giving away specific locations. The Decepticons never got their base blowed up, so that's where they'll be. ICly, something that will be happening in the background of next period threads will be spacecraft construction, and while not every scene (or even any scene) needs to focus around that specifically, it should probably be mentioned as an activity being done by characters who aren't 'on screen,' or similar. Naturally, the independent exploration teams will return home.
As some may have noticed, the allied and -3 channels have all been de-stickied.
Outside of Deja Vu and Devil in the Details, there's no real push for any of these scenes to get wrapped up in a hurry, but I thought I'd go through and list the time-outs for -3 one last time.
5 Players or Higher
* Flashback: A Box of Chocolates - Stalled on Pee-Dee. Hook-3 or Perceptor may go when they have the chance.
* Deja Vu All Over Again - Timed out on Botanica (due to 24 hour rule on large threads). Wreckage-3 may post if he's ready.
3-4 Player Threads
* Exploration Team: The Highway that's the Best - Wedge is timed out. Swerve may post when he likes. Also, see note below concerning Cannonball and Wreckage.
* East Coast: Down in the Underground - Timed out on Swerve-3. Mirage may post when he has a chance. Note: because this area is so far distant from the central location, if the players want to add another round or two before having the wave hit and sending the -3 folks back, they may. Just remember: once the first person playing a -3 poses vanishing, the rest have to do the same on their turn.
2 Player Threads
* Standards of Breaking and Entering - Stalled on Motormaster. Also, these players may want to consider how/if they intend to introduce/reintroduce their characters to their factions.
* Three "Amigos": On the Road Again - Stalled on Wreckage. Either player may assume both characters survive and eventually make their way home to participate in post-DZ-3 threads as well.
* Flashback: All the King's Men - Stalled on Hook-3
Stalled Starters
The Autobots will go back to living in the tunnels, centered nearish the Temple without giving away specific locations. The Decepticons never got their base blowed up, so that's where they'll be. ICly, something that will be happening in the background of next period threads will be spacecraft construction, and while not every scene (or even any scene) needs to focus around that specifically, it should probably be mentioned as an activity being done by characters who aren't 'on screen,' or similar. Naturally, the independent exploration teams will return home.
As some may have noticed, the allied and -3 channels have all been de-stickied.
Outside of Deja Vu and Devil in the Details, there's no real push for any of these scenes to get wrapped up in a hurry, but I thought I'd go through and list the time-outs for -3 one last time.
5 Players or Higher
* Flashback: A Box of Chocolates - Stalled on Pee-Dee. Hook-3 or Perceptor may go when they have the chance.
* Deja Vu All Over Again - Timed out on Botanica (due to 24 hour rule on large threads). Wreckage-3 may post if he's ready.
3-4 Player Threads
* Exploration Team: The Highway that's the Best - Wedge is timed out. Swerve may post when he likes. Also, see note below concerning Cannonball and Wreckage.
* East Coast: Down in the Underground - Timed out on Swerve-3. Mirage may post when he has a chance. Note: because this area is so far distant from the central location, if the players want to add another round or two before having the wave hit and sending the -3 folks back, they may. Just remember: once the first person playing a -3 poses vanishing, the rest have to do the same on their turn.
2 Player Threads
* Standards of Breaking and Entering - Stalled on Motormaster. Also, these players may want to consider how/if they intend to introduce/reintroduce their characters to their factions.
* Three "Amigos": On the Road Again - Stalled on Wreckage. Either player may assume both characters survive and eventually make their way home to participate in post-DZ-3 threads as well.
* Flashback: All the King's Men - Stalled on Hook-3
Stalled Starters