Post by Spinister on Dec 21, 2007 11:45:20 GMT -5
Since a lot of people are interested (yay!), Spinister will be watching over one group, and the fabulous Needlenose will be watching over another. The two groups won't be interacting, I'm afraid, because big scenes like this tend to get very complex and thus slow, which isn’t fun for anyone. The groups and teams have been broken up to try to get people working with Decepticons that they either don't know very well or don't like, with the idea of fostering team work and communication. It may just lead to friendly fire. If you really have an OOC issue with how these are broken up, please tell me, and I'll try to re-jig things to make you, the player, happier. Also, if some of the' maybe's or 'no's from the sign-up thread want to participate, I can try to fit you in. However, any Decepticon (or Predacon or Vehcion or whatever) who is not participating will be able to observe from outside and make sarcastic comments.
Spinister: Hook, Hellbender, Fleetwind, Counterpunch, Eye-Fire, Demolishor, Thrust, Barricade, Cannonball
He then has them broken into teams like this:
Hook
Hellbender
Thrust
Fleetwind
Barricade
Demolishor
Counterpunch
Cannonball
Eye-Fire
Needlenose: Scourge, Dead End, Skystrike, Thundercracker, Sell Sword, Starscream, Frenzy, Sky-Byte, Wreckage
Scourge
Sky-Byte
Frenzy
Dead End
Starscream
Sell Sword
Skystrike
Thundercracker
Wreckage
The scene will take place inside the holo room, which means that lethal damage can be simulated without killing anyone. Thus, this enables a much more violent variant of capture the flag than usual. Everyone will have their usual weapons complement, and the scenario will be a built-up Gillananese city.
Each team will have a sector of the city that is considered their home turf. Prior to the actual game, each team will have about an IC hour to decide how they are going to lead their team. They can be an anarcho-communist syndicate if they want. Spinister doesn't care. They can also use this time to fortify their sector and set traps.
The flag itself can be hidden inside a building, but it has to be clearly visible in whatever room it is in. The flag may not be subspaced, placed inside a box, eaten, or otherwise hidden. It may have traps set up around it. Decepticons are encouraged to think of the flag as the Weapon of the Week, which is why they are defending it and why it cannot be hidden easily.
Whenever two Decepticons from opposing teams encounter each other, they may do a number of things. They can fight to the holographic 'death'. They can call in reinforcements. If one of the Decepticons is on his home turf and gets the upper-hand in the fight, he may take the defeated Decepticon as a prisoner. They can attempt to parley. They can run away. As such, this is very much like real life. Prisoners can be freed by any free Decepticon, even a free Decepticon of the team that captured them if they're convincing enough.
Given that there are three teams in any given one game, it is possible that one team will lose first. The team members of the losing team may be 'killed' by one of the other teams, quit the game, be taken prisoner, go rogue, or join a surviving team. This is one of the reasons that taking prisoners may, in some cases, be preferable to 'killing' an opponent. Prisoners who are treated well may leap at the chance to join a team, even the team that defeated them, so that they can have a chance of winning, even if it is under a new flag.
If these rules are unclear, feel free to ask, and I'll try to clarify them.
Spinister: Hook, Hellbender, Fleetwind, Counterpunch, Eye-Fire, Demolishor, Thrust, Barricade, Cannonball
He then has them broken into teams like this:
Hook
Hellbender
Thrust
Fleetwind
Barricade
Demolishor
Counterpunch
Cannonball
Eye-Fire
Needlenose: Scourge, Dead End, Skystrike, Thundercracker, Sell Sword, Starscream, Frenzy, Sky-Byte, Wreckage
Scourge
Sky-Byte
Frenzy
Dead End
Starscream
Sell Sword
Skystrike
Thundercracker
Wreckage
The scene will take place inside the holo room, which means that lethal damage can be simulated without killing anyone. Thus, this enables a much more violent variant of capture the flag than usual. Everyone will have their usual weapons complement, and the scenario will be a built-up Gillananese city.
Each team will have a sector of the city that is considered their home turf. Prior to the actual game, each team will have about an IC hour to decide how they are going to lead their team. They can be an anarcho-communist syndicate if they want. Spinister doesn't care. They can also use this time to fortify their sector and set traps.
The flag itself can be hidden inside a building, but it has to be clearly visible in whatever room it is in. The flag may not be subspaced, placed inside a box, eaten, or otherwise hidden. It may have traps set up around it. Decepticons are encouraged to think of the flag as the Weapon of the Week, which is why they are defending it and why it cannot be hidden easily.
Whenever two Decepticons from opposing teams encounter each other, they may do a number of things. They can fight to the holographic 'death'. They can call in reinforcements. If one of the Decepticons is on his home turf and gets the upper-hand in the fight, he may take the defeated Decepticon as a prisoner. They can attempt to parley. They can run away. As such, this is very much like real life. Prisoners can be freed by any free Decepticon, even a free Decepticon of the team that captured them if they're convincing enough.
Given that there are three teams in any given one game, it is possible that one team will lose first. The team members of the losing team may be 'killed' by one of the other teams, quit the game, be taken prisoner, go rogue, or join a surviving team. This is one of the reasons that taking prisoners may, in some cases, be preferable to 'killing' an opponent. Prisoners who are treated well may leap at the chance to join a team, even the team that defeated them, so that they can have a chance of winning, even if it is under a new flag.
If these rules are unclear, feel free to ask, and I'll try to clarify them.