Rattrap
Major
Sarcasm as a Lifestyle
Posts: 695
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Post by Rattrap on Apr 30, 2008 20:53:30 GMT -5
Just so everyone's in the know, Rattrap has been a busy little rodent. There are explosive traps scattered in staggered circles extending in a six-block radius from Autobase. Some have likely been marked by Mirage-3, but not all. They're all roughly ground level if they aren't underground; if somebody thinks it'll be cool to have one set higher in a building to drop rubble on an attacker, have at. He was also trying to increase the charge on them, but hasn't tested the results, so if somebody wants to play it as this happens to work with an activated trap, that's fine, too. Whatever folks think would make a cool image. Otherwise, nothing fancy involved; trip wires to set them off. Standard explosives damage applies to those caught in whatever blasts happen, of course (unless you decide to go for the stronger blast), plus whatever shrapnel might go flying. (No, not the bug.)
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Post by Rodimus Prime on May 2, 2008 20:38:30 GMT -5
More traps! In addition to Rattrap's, there are also areas of the city where buildings are rigged to fall in on the street, and some areas where the street is rigged to fall away. There's also the potential for other traps that I'm not thinking of right now, but which you guys are free to adlib. I would be immensely pleased if each of the following situations were to arise during battle at least once (though they're not necessary): * Attackers are lead/fall into a trap that Mirage-3 didn't manage to map. * Attackers manage to avoid a trap because of Mirage-3's maps. * Attackers fall into a trap BECAUSE they are following Mirage-3's maps, and the Autobots have managed to change that area in time. * A trap the attackers didn't know about is set off, but it fails, possibly spectacularly. How and if any of the above happen, I leave to the various scenes as they unfold.
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